![]() ![]() We started building that new technology in 2005. On Far Cry 2, we had a mandate not only to build an ambitious sequel to Far Cry but also to build a new cutting edge in-house technology. ![]() The engine was licensed mostly for use on the console adaptations of the original Far Cry. Find out what happens under the cut.īeyond this, there's some useful Far Cry 2 tech info to plunder, for those who love to know what their Direct X 10s are doing, the AI programming, and its "realistic fire simulation".ġ) When licensing the Far Cry brand you purchased the Cry Engine and it seems logical that this powerful peace of technology will be the technical base of Far Cry 2 too? Is that correct?ĭG: No, I understand the reasoning but it is incorrect. The thought that Ubisoft had licensed the Crytek engine. It all begins with a simple, innocent mistake. For example, German magazine PC Games Hardware's recent Q&A with the Far Cry 2 developers. ![]() Very rudely, he failed to rearrange his wedding around our visit.) (If you want to see the difference, check out our interviews with Valve which were all done face to face, apart from the Eric Wolpaw one. It's not a case of faking anything, simply making a Q&A an entertaining read. The trick is, ask questions that offer a sense of a narrative flow, and then arrange the results in such a way that it reads naturally. Sometimes when you read an interview with a developer, rather than having sat in the room with the individuals involved, it's done by sending a batch of questions off and awaiting the reply. ![]()
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